![]() ![]() Please help work on the problem presented on the template. Weapons with one or many improving, reviewing, or removing templates present. For the definitions of "simple" and "melee" in this context, see 5e SRD:Weapon Categories.įinesse, hidden, light, thrown (range 20/60)ġd6 piercing or 1d4 piercing and 1d4 bludgeoningġd6 blugeoning when using the sling or as a staff/ 1d6 piercing for using the butt spike as a spearĪmmunition (Rock, marble any sling-able ammo), Ranged(10/100), Special, Two-handed,Ĭounterbalanced, Infantry Weapon, Versatile (1d8).įinesse, hidden, thrown (20/60), undersized This list of homebrew content includes simple melee weapons made on D&D Wiki for 5e, but excludes magic weapons, anachronistic weapons, and any pages with maintenance templates. Once you use this trait, you can't use it again until you finish a long rest.Back to Main Page → 5e Homebrew → Equipment → Weapons → Traditional Weapons → Simple Melee Weapons Idk if you could really call it home brewed but whenever given the option I like revising races from older editions. ![]() my personal favorites are the troglodyte and the centaur. ![]() Hostile creatures within that radius must succeed on a Strength saving throw at the end of each of their turn, or be pulled in a straight line to an empty space within 5 feet of you. I may be a bit biased since I made them, but I got a big ol race compendium if you wanna have a look. The area within a 20-foot radius centered on you is considered difficult terrain, except for you. Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier. You generate a powerful gravitational field that attracts foes. Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. Similar races with resistance such as the Dragonborn (1 element), Dwarf (poison) and the Aasimar (radiant, necrotic), grant only 1 or 2 types of resistances and only for situational damage types- a resistance to the three most common damage. dnd 5e size chart Races by Size - D&D Wiki 5e Races by Size Back to Main e Homebrew Races Races by Size All 5e Races without an improving. Need help with homebrew feats on DnD Beyond Homebrew Im trying to create a feat that. By Dave LeClair If you buy something through our links, we may earn a commission at no extra cost to you. You might never play Dungeons and Dragons with just the basic official content again. During the transformation, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. This trait effectively gives the Werewolf race 1.5x to double HP, with the resistance alone. Classes Races Backgrounds Spells Items Conditions Monsters Feats. 7 Interesting Homebrew D&D Classes Worth Trying in Your Next Campaign Homebrew can spice up your sessions. When you first transform, each creature other than you in a 10-foot radius centered on you must succeed on a Dexterity saving throw or take a number of d6s of fire damage from the explosion equal to your proficiency modifier. Strong scents can be detected at twice the ranges noted above. If the opponent is upwind, the range increases to 40 feet if downwind, it drops to 10 feet. You can detect opponents within 15 feet by sense of smell. Your transformation lasts for 1 minute or until you end it as a bonus action. On a successful melee attack you may use your bonus action to make a claw attack on the same target. Starting at 3rd level, you can use your action to unleash the potential energy within yourself, causing your body to explode in both size and power. Homebrew 5e feats Pokmon Mystery Dungeon D&D 5e Race Expansion v The hardback book will be. Note that it only works if you assume the original devs did a decent job in balancing whatever they published. ![]() Your Strength score increases by 1.Īstral Attraction. Straight towards a target before a melee weapon attack. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |